Filing your assets into Superhive categories

When selling assets on Superhive it is important to make them easily discoverable by customers but it's also important that your existing organization schemes can continue.

You can organize your Blender files however suits you but customers will browse one shared category tree across every creator on Superhive. After you have uploaded your assets to Superhive the next step is Filing those assets into our central catalog. An asset can't be published until it has a place in that catalog.

The easy way: mark against our catalog before you upload

If you mark your assets against the Superhive catalog inside Blender, they arrive already filed and you can skip this entirely.

  1. Open your library and go to the Filing tab.
  2. Download the Superhive catalog file.
  3. Place it in your Blender asset library folder, alongside your .blend files.
  4. Mark and categorize your assets in Blender's Asset Browser as usual, then save and upload.
Worth doing once: if you work this way you'll rarely touch the Filing tab again. It's the smoothest path for large libraries and for zip batches.

Filing after upload

If your assets arrive with catalogs we can't match, or with no catalog at all, they appear on the Filing tab, grouped by the naming scheme you chose.

Pick a Superhive catalog for a group and everything in it is filed at once. You're mapping your structure onto ours, not re-organizing asset by asset.

What happens if you don't file something

As an asset without a catalog cannot be published for customer access. If you don't file the asset then a couple things can happen:

  • When the asset type makes it obvious: we automatically detect the type of the Blender data block and assign it to the top-level catalog to match. e.g. mesh objects get auto-filed into Models. You'll still need to file it into a second level catalog before publishing, such as Models/Nature.
  • When the type isn't enough to place it, such as a Collection, the asset can't be published until you manually file it.

You can re-file assets at any time, individually or in bulk, including ones already published. The change takes effect immediately for customers; anyone browsing in Blender sees the asset move on their next refresh.

One restriction: a published asset can't have its category removed entirely. Move it somewhere else instead, or unpublish it first.

Your own catalog names are kept

Filing doesn't overwrite what your Blender file said. We keep your original organization, making the alternate "creator's own catalogs" view possible for customers who prefer to browse your structure rather than ours.

Customers that which to use your catalog in Blender's asset browser simply need to append /creator to their workstation URL.

Still need help? Contact Us Contact Us